Cool things no one knows about EIAS


#21

Good Tips Ian-

I always color code things with a red label that I want turned OFF at rendertime.
Use the “select by- label” option from the select menu, choosing the red color and click the visibility check on any group with a red label and ALL red labeled groups will be turned off.
I make a habit of checking this just before hitting “Go”.

I also often use the light blue label for glass objects to help control them in a similar way.

Should we open a new thread with workflow tips like these? (or maybe we have too many thread titles?)

I sure would like to learn about other people’s process and how they set up projects.


#22

This is one of those features that when you get into a habit of using helps you to make texture previews fast. We all know how time consuming getting that texture to look just the way we want it to well here’s how I hurry things up.

Under the “Snapshot” camera icon at the bottom of the “Camera View” window there is the option to define an area with a marquee that only renders the defined part of the “Camera View”. Used in conjunction with reduced or no antialiasing and low sampling levels for lights etc you can get previews to turn around realy quick.

Buggsy


#23

This tip was given by halfworld on how to get brighter highlights:

If you’re highlights arn’t bright enough remember you can just add the Anisotropic shader, turn off the patterns and turn on the phong/blinn specular. You can set the brightness above 1 here whereas you can’t in the specular tab.

Nice tip Ian.


#24

When working on very large projects there can be a noticeable time delay (with the spinning beachball making frequent appearances) as the project ‘refreshes’ after every mouse movement or click, as you work. This repeated delay can become quite intrusive even when simply selecting items in the project window, particularly when making multiple selections using the shift-click technique.

My suggestion is to make multiple selections in the project window by holding shift down and then repeatedly click-dragging a marquee over the item/items you want to select them (even if they are single seperated items). This selection behaviour seems to supress the software’s ‘refresh’ action until you release the shift button indicating the selection process is finished. This makes working on large projects a lot quicker.

Cheers
Gyro


#25

Some quick navigation hints for the orthographic viewports.

Click on the Magnifying glass icon and the view zooms out in discrete increments. Shift+Click on the Magnifying glass icon and the view zooms in.

Alt(or Opt)+Click on the Magnifying glass icon and the view zooms (In or Out) to encompase all items in the scene. Move the cursor over the viewport window and hold down the ‘F’ key. The cursor changes to a Magnifying glass. Click in the window and the view zooms to encompase all items in the scene. (Sort of a duplicate of the Alt click function).

Hold down the Alt key and the cursor changes to a Hand with Index finger extended. Click and drag a Marquee and the view zooms in to that specific area.

Select any item, hold down the ‘C’ key, and click in the viewport window. The view shifts to Center the selected item in the view. Hold down the ‘C’ key with Nothing selected and click in the viewport window. The view is Centered without zooming.


#26

Hi All.

I have done a few tests with small render files that took about 60 seconds to render straight out of EI. The scene has a simple sphere with raytraced sub surface scattering, 2 lights, global raytraced reflections and GI, rendered at half Hi def size (960 x 540). The machine configuration is Mac OS 10.4.10, 2 x 3Ghz Dual core Intel, 4GB RAM.

I found that with the local and 3 slaves (2 intances of rama on the main hard disk and 2 instances on an external drive) 4 frames rendered simultaneously in 60 Seconds, effectivly quartering the render times! So it seems that the dual processors and dual cores are all being utilised in this situation.

I have also loaded 4 instances of renderama slave onto an identical mac on the network and found that both machines running 8 frames of the animation completed all in 60 seconds.

This may be trivial to some but it is a great time saver for us, so hopefully it is useful to someone else and hopefully I have put it into terms that others can understand, like me!

Ash


#27

Someone may have posted this before, but you can use the crumple shader along with bones to create some liquid. What is nice about using bones is that you have total control over the movement of the liquid. I used it to do mixed slurry in a cattle feeder and it worked very well. I used 5 bones that were perpendicular to the water surface. Check it out at:

http://www.intuitionusa.com/mws.html


#28

From the manual: (EIAS Animator does not support the anaglyph (red/blue) stereo effect, just “right eye/left eye” stereo.). But it does support it with just a tiny bit of post. For stills: copy the red channel from the R image and paste (replace) the red channel in the L image. For animation, use AE and the Set Channels Effect to use the L image as a source for the R image red channel. You’ll need a pair of those funky red-blue glasses to see the effect!


#29

I am working on a project which suppose to show animated object’s growth in ‎different axis.‎
‎(Example: A pipe grows and turns along the pre-defined path)‎
Is there any plug-in available to do this task???‎
Plz help me to find out solution.‎

‎(Note: In After Effects I imitated pipe growth… however this idea did not work ‎when the whole scene is moved.)‎


#30

Take a look at Swage, http://www.paralumino.com/

I am not sure if they are still selling it. They have several sample movies that do what you are talking about.

SH


#31

Still selling until 15 August.


#32

Hi all,

It is now possible to use the FBX translator to import .3ds, .obj and .dxf files directly into EIAS. The translation is the standard used in all other major apps for FBX import, and should provide a much more reliable way to bring these formats into EIAS.

Instructions.

  1. Go to the file menu > open
  2. Change the file filter to ‘all files’
  3. Select a .obj, .dxf or .3ds file
  4. Click ‘Open’
  5. Press ‘Okay’ on the FBX import box
  6. Save the .fac conversion

A new project will open with the converted file.

Just be aware that materials don’t translate well with FBX,
Ian


#33

Hi all,

this might be not so obvious but EIAS color picker allows you to input fractions of numbers in the HSV color picker as value, for example 7.5 degrees in the Hue value instead of 7 or 8. This comes in currently handy for me in a project were i have 48 parts which should represent all different colors fom the whole HSV color spectrum 0-360 degrees. As you can see 360 divided by 48 gives you 7.5 degrees. This is pretty cool, due to the fact that not much if at all other programs have this feature. Try that out with any 2D or 3D app in OSX/Windows Color Picker and you will see that this most likely won´t work… and you will have to go another route to obtain the proper values.

Hope that this tip might be useful for someone.

Regards
stefan


#34

Hey,

I LOVE this thread. Thanks everyone.

-Craig