Cool lightwave plugin/previewer !


#141

Hi Etomthnu,

The Java script means you can do full scripting, create your own javascript object oriented
programs to control the interactivity off your scene …

something like :

function OnMouse (message, instance, surface) { 
if (message == "lb_down") 
{
	switch (instance)
	{
	 case 'blah:layer1' : { play_some_anim(); break }
	 case 'blah:layer2' : { play_some_other_anim(); break } 
	}
}
}

I’ll post a simple interactive demo as soon as I’ve got something that doesn’t
show cubes :slight_smile:

But the ocx control that allows viewing of pim content inside your browser is also
under development, and should be ready soon.

Grtz,


#142

suweeeet ! :wink:

mlon


#143

For those of you that still have red/blue stereo glasses around …

btw … this scene has got three cameras … there’s one for the left and one for the right eye that are filming the fish, both are outputting to offscreen buffers.

The third camera is filming a screen-size quad, that has a simple shader that greyscales both offscreen buffers and puts one in the red and the other in the blue channel …

With other words … there’s no code required to do this … just some clicking in lw :wink:

Once again, you’ll need a video card with shader suport. (fish is normalmapped …)

And a set of red/blue analglyph glasses (with red on the left …)
One fishy should be in front of your monitor, the other one behind …

http://www.bcdeklamp.be/Enki_Temp/stereotest.exe

grtz !


#144

yummey… full Javascript support is like music in my ears!

Just out of curiosity, any plans for connection to a physics engine and multiuser server technology of any kind?


#145

ah ,sweet. thanks for the heads up.

cant wait for that demo when ever you get around to it.

this will be totally a huge step forward in what we can do with lgihtwave.


#146

Hey petterms,

Physics are planned for the next version, and as far as networking is concerned, there’s
full http support available from within java-script, so for lots of stuff that should be sufficient.
And off course, there’s always the possibility of integrating own compiled code, which
will then also be available from javascript.

Grtz,

e.


#147

Hi,

Would you have any info as to whether when this plugin might be available? I’m working on a n architectural interactive realtime project for a museum now which involves me creating the models in Lightwave and using Quest3D to set up the realtime interactivity.

It’d be great if I could use your plugin instead… Saves me the hassle of converting all the models and would speed up things considerably. My project is due in december, however.

When will you have a first version available to users? Thanks in advance for any answer.

Best regards,

Herbert


#148

eeeeh … what do you mean exactly by physic engine ? (yeah ok I know what it is) Do you mean you will integrate the needed code that will allow you to push an object in real time and this object will fall and react with the environment ?

This renderer … it’s like if you make a real time 3d engine + physic engine + script support that will allow you to make something like a video game ! Sounds really good to my ears.


#149

is this plugin still going to come out ? I thought newtek bought it and add it for 8.5…

edit : nevermind I just read that pimp said he did not sell it to newtek…
disappointed I am :wink:

well I still hope 8.5 will have nice and fast OGL…


#150

That is cool. Any chance of getting to know what engine you will hook it up with? ODE, Physx, Novodex or something else…?

Apart from that, the reason I am wondering about the multiuser capability is that I am using ShockWave Multiuser Server which is really easy to make multiuser applications in. Any chance you could hook it up directly to a server like that, perhaps the independent version of SWMUS called Nebulae:
http://xtras.tabuleiro.com/products/nebulae/whatis.htm


#151

Wow… javascript now. This thing keeps getting better. Looking forward to it no matter how long it takes to debug.


#152

This would be such a great tool!:scream:


#153

New tests look fantastic. Still waiting for that release date. :thumbsup:


#154

also waiting for a release date. looks very promising.


#155

This is exactly what i need to save time.
Can it do particals, (dust, smoke…)
Is there a approx release date yet??
Is it limited to lightwave 8.x, i have 7.5

thanks

LL


#156

Hey All,

With the hollidays coming up, I thought I’d post a couple of more pimtools samples. The team and I have been working extremely hard (big thanks to all the betatesters), and we hope to be able to get to a release date real soon. Lots of features have been added or improved upon, and we are currently on a feature stop, finalising documentation, testing, and creating
samples.

If you cant wait and want to help betatesting, let me know (because off comm. overhead,
I will limit the nr of testers). Among the new features, we now have realtime shadow
support, volumetric lights, major improvements and additions on the javascript parser,
the web-applet backend up and running, … and more …

Here is a sample demonstrating tangent-space normalmapping, shadows, and realtime cctv … (That’s what it’ll be called in lw9).


and off course, a little exe to demonstrate :slight_smile: … U’ll need a video card with shader support …

http://www.bcdeklamp.be/Enki_Temp/rt-cctv.exe

and here’s a screenie of a simple volumetric scene …

(the normalmap shader plugin (not pim) … has some problems with uvmapped coords … that’s why the lw-render is off).

Enjoy your hollidays everyone !


#157

as always freakin amazing!!
thnx enki!! :slight_smile:

mlon


#158

dear …Enki

i was just silently watching the development… and these screenshots just MINDBENDING.

After LW 9 this will be one of my first choices.

Excellent work…excellent efford…

GUYS PLEASE add some bots around, write some AI code and MAKE US A NATIVE LIGHTWAVE ENGINE!..YOU ARE ALMOST :slight_smile: THERE:)

BEST of BEST


#159

It is definately an MDK, Macromedia Director Killer :slight_smile:


#160

That looks awesome!

btw. the shadow on the cctv screen is different from what you see on the mainscreen, has the cctv cam another position, or is it the maincamera projected onto the plane?
Mike