What I like most on it, is that it’s actually a tool to create interactive content in 3d (or even 2d using 3d technology
) You can start making applications right inside lightwave, no hassles with object conversion and the like. Interactive product presentations, walk throughs, fly bys, kiosk menus, you name it. It has so much possibilities; if Enki gets it nicely out of the door, it could attract people even to get lightwave, just to be able to create interactive content with pimtools. Definetly a killer application. (you know, I first bought a ps2 just to be able to play gran tourismo, pim could be something similar to LW)
Cool lightwave plugin/previewer !
Hey all, as promised, a little pim sample in-your-browser … but I’ve mentioned it before,
the plugin isn’t signed yet, so you’ll have to set explorer to prompt for unsigned activex
plugins … (you’ll have to use explorer - mozilla plugin still being worked on)
and also, this is just a sample … it’s not the pimtools website, there’s no downloads,
it’s just the sample from the video …
(realtime volumetric lighting, normalmapping in os and ts, interactive scene)
and you’ll need a card with shader support or it’ll look icky … (namely plain vertex lit)
well thank you. all that asking and it doesn’t work on my work computer. neither do the .exe’s though, so no relfection on your web thing. probably just my work computer’s config.
i look forward to viewing this though. thanks!
That is really something.
I went right for the download but it seems not ready just yet 
Man this is really…wow.
Nice work,
Jose Burgos
Pretty much agree with all of that. I’m trying to minimize my imagination on this till its functions and complete details are divulged. BUT, I’m Not going to get in the way of anyone else going nuts though. 
mwharharhar, actually I can test it right here on my computer.
After this weekend I’m done with the current job project and I can dive into Javascript to give pimtools a little -no- definetly no little- an extensive test drive. 
How about this then: pim also supports morph targets and soft weight map falloffs, infinately better than ShockWave3D’s no support of morph targets and rigid weight mapping.
oh man! I tryed different Internet Explorer options to allow to install the ocx but w/ unsuccess!!! can u write pls which options need check/uncheck and where?
thx!
I changed my security level to allow all.
When the web plug-in finished loading and working, I then brought my security back to where I like it.
I think in the custom level section of security tab, you could just turn on active x but I found this to be fast for me anyway.
Take care,
Jose Burgos
PS be prepared to be amazed 
Ha !
The browser demo even works on my old Dell Inspiron 8200 Laptop with an ancient Geforce 4 440 Go. The image quality not too good, but I’m going to check it again at work tomorrow on a decent FX card.
For those who didn’t get it to work, I had to adjust some ActiveX settings in the Explorer security panel Custom Level settings before I could view it. I changed every ActiveX “disabled” setting to “prompt”
Keep it up, this is very exiting stuff !!
Could I get various live (raw or compressed) video sources to run on screens within a scene?
If so, how good (what resolution) can PIMP render video overlays?
How many simultaniously?
I would really like to know the answers on this. Any chance we’ll get some feature specs about PIMP posted soon? 
This is an awsome tool for lightwave, couple of questions.
Is it version dependant, ( only works on versions over x)?
Will it work with Particles?
and when will it be available? and a rough price??
Looking forward to it!!:drool:
thanks
LL
Hey richcz3,
That depends alot on the capture card and compression. On our test machine,
equiped with a Spectra-8 (bt878 based) capture card, pim can easily do 2 full-rez
captures, including deinterlacing (720x576x24bx25f - with gready 2frame deinterlace).
If you switch to 16 bit capture, you could do more; compressed video will take up extra cpu time to decompress (and less captures will be possible). The limits are mainly caused
by the slow speed of the PCI bus, we have yet to test on PCI-express …
Another important note is that it ain’t just overlays … the videos are usable as any
other texture (on any channel of any surface with any type of mapping), plus you
can easily add pimShaders to do for example a live HSB, levels or chromakey …
For some more info on that, you could take a look at http://www.woaw.biz . Their
mvpi800 product is a networked multiscreen video mixer based on the pim engine.
Grtz, e.
Hi-

I have tried all the links here and on the lw user group but allways get an 404 error- could someone please post a link where i can see this:)
thx!
btw. as i understand it, it does not support radiosity?
Had some problems with my servers running out of bandwith …
This has been resolved. The movie should be downloadable again …
still at http://www.lucidlights.com/pimdemo_hi.avi
grtz,
e.
I just visited that site and your plug-in is unreal.
It can do video and some.
All are asking, how much and when?
Thank you,
Jose Burgos
Enki[Mute] - this juet keeps getting better and better. Thanks for that link. Getting some nice ideas on how this could be implemented.
Eeessshhh ok like Jose Burgos asks - “…how much and when?” :shrug:
in the meantime … pray pray pray
got my problems sorted, and ho-ly–crap! this just gets better and better.
by the way, i wanted to point out that the normal mapped girl walking around in one of the demos is not just a static animation. it’s being driven by the user!
very cool! unbelievable! worhty of multiple exclamation marks!!