Converting objects to editable poly reduces the file size. Why?


#1

Here is the situation - scene, where all objects are editable mesh.

  • if the file is saved as .max file, the size of this .max file is about 2.98GB.
  • if I convert all objects to editable poly and then save the file as .max file its size is 315MB.
  • if I convert all objects to editable mesh and then save the file as .max file its size is 2.98GB.
    Does anyone know why this happens?

#2

That is not the “rule”.
Like other stuff it’s all about how much text is needed.

Check Channel info, you,ll see some differences between EPoly and EMesh…
More mapping channels - bigger diference


#3

will be updated soon


#4

That really is a big difference.

You can apply Edit Poly mod. on EMesh and watch changes in Channel Info.
Don’t forget vertex colors…


#5

I have followed your advice to check the Channel Info and I saw that there was more than 1 million dead verts. When I cleared them the file size decreased to 171MB.
Thank you very much. :slight_smile: