You’ll probably all ignore me because I’m a Maya user, but here’s hoping.
There’s a Big Buck Bunny rig for Maya and the rigger never bothered with the hair.
Is there a way of converting Blender particle hair to curves?
I’ve tried this so far:
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Export curves to .OBJ and import into Maya, but the file size is too small so that means it didn’t export properly. Settings?
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Extrude the curves a little to create polygons.
Export as .OBJ.
Import into Maya.
Welding / Merge close vertices doesn’t work. (I was attempting to use the function Convert Edges to Curves). -
3dsmax does a similar thing.
I have access to Silo and Modo.
Can I use any of these programs to take the extrude polygon OBJ version and re-create the original curves?
Any ideas?
Thanks.
