Hi people.
I'm creating a kind of wing using particle flow, max 2009 and creativity extension.
I have an emitter object and I'm using this birth script to create and position a particle at each vertice:
[http://www.orbaz.com/forum/viewtopic.php?t=1693](http://www.orbaz.com/forum/viewtopic.php?t=1693)
I'm also using a lock/bond to make the feather shake and everything is working great.
The next thing I need is to control the feathers scale, with bigger feathers in the middle of the wing. The only way I figured out to control is painting a texture and make it control the scale with script, as I found in this topic:
[http://forums.cgsociety.org/showthread.php?f=206&t=455092&highlight=scale](http://forums.cgsociety.org/showthread.php?f=206&t=455092&highlight=scale)
This script works great, but it needs a position object to work and I want to work with my birth script to put a particle at each vertice, to avoid duplicated particles and also becaus this way I can change my emitter adding more vertices or reducing as I need.
I'm really new to scripting and I'm still learning, so that's why I need your help to understand how to put these two scripts together.
I would like to thanks in advance all of you who help people, with these scripts and test scenes, this look/bond I'm using is inspired in a scene that PsychoSilence posted.
In case you need, this is a screenshot of my flow, I'm using a shape instance to orient the feathers.
Cheers!
Flávio


