Hi all,
I am working in a shot that has a particle system emitting planes. I applied textures with keyed people in front of greenscreen to those planes. All together it is supposed to be a huge crowd at a concert. Everything works fine, I was just wondering if there is a way for me to apply a greyscale texture to the Emitter (also a plane) that would somehow control the color gain of the textures. This way I would like to relight the crowd. The particles closer to the stage should obviously brighter then others.
Thanks in advance for the help!