Is it possible to bind context-sensitive keys in XSI? I tried searching for something like this, but I don’t know if I’m using the right terminology.
Essentially I want to do something like the following scenario-
If an object is not selected, the 1-4 keys work as default (change the left-hand menu to whatever you pressed), but if an object is selected, 1-4 would work like the Max subobject-mode hotkeys, where 1 is vertex, 2 is edge, 3 is face, 4 is element (polygon island).
if anybody has any insight on this that would be awesome!
edit: I should clarify by saying I’m looking to bind additional context-sensitive keys. I already know that XSI can bind the same key to different things based on a default list of situations (from the keyboard mapping interface), but I’m looking for something that is more macro-level than that. Again, not even sure if it’s possible- thats why I’m asking 