I’m working with R17 and Corona renderer v3 ( both registered licences).
I’m searching a way to “host” content Library material’s textures in another drive from C: (i.e. D: ),
in order to save space on my SSD.
Here’s my process and the pb I’m having :
I create a new scene and new material (Corona shader),
I indicate texture link as absolute (no path before)
I host texture in “tex” folder on another ( D: ) drive
I go to “Edit > Preferences > Files > Texture Paths” and indicate “D:\tex”
So far, it’s working good, but as soon as I drag and drop this material in the Content Browser Library (File > New preset Library folder), it creates automatically a new texture folder and copy the texture again in the C: drive.
So .lib4d file becomes heavy.
Can someone help ?