Hey all -
Trying to figure out a few important things/workflow that I need to do in order to achieve what I’m going for.
I’m making a couple of stylized characters for a posed scene still shot. Both characters will be sitting on a bench.
So far I have done my block outs in Maya and creased all the edges I want creased (to keep geo even for Zbrush). Now here is where I’m confused since I don’t usually work in Zbrush…should I unwrap my block out mesh before importing into Zbrush to do more fine sculpting? Or once I do the fine sculpting in Zbrush, should I import back to Maya and do my UV unwrapping there?
I see people making normal maps out of their sculpts and just using those on the low poly model. Should I do this? I am not animating…but I will be rigging as these characters will be posed.
Any help would be awesome. Thank you!