Help compositing Vray G-buffers would be great. Are there any tutorials out there for this? Is the workflow the same as for Max’s render elements?
Here is an example of what I want to do:
Having just a simple cube sit on a plane with a plane as a background. How to render this out with the cube as one layer and the planes as another layer. (The cube representing a building, character, or whatever and the planes representing the environment the building, character, or whatever is sitting in/on.) Then combining these to create the final image. What G-buffer channels/elements do I combine to get the final image with shadows, reflection, refraction, GI, ect
Thanks,
zed3D