Compositing Vray G-buffer in Combustion tutorials


#1

Help compositing Vray G-buffers would be great. Are there any tutorials out there for this? Is the workflow the same as for Max’s render elements?

Here is an example of what I want to do:

Having just a simple cube sit on a plane with a plane as a background. How to render this out with the cube as one layer and the planes as another layer. (The cube representing a building, character, or whatever and the planes representing the environment the building, character, or whatever is sitting in/on.) Then combining these to create the final image. What G-buffer channels/elements do I combine to get the final image with shadows, reflection, refraction, GI, ect

Thanks,

zed3D


#2

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