Hi,
Hope someone can help me to understand this and hopefully I can explain my self what Im trying to do and hope I’m in the right forum.
Im trying to learn a real world example of how you would mix the .rpf files and the Render to Elements option in 3D Studio Max. Any steps on how to mix these or IF youre suppose to.
For example, I want to glow specific objects and materials using object and material ids in the .rpf files In Combustion AND have the control of changing the diffuse, specular, reflection and atmosphere in that scene while having the same control of a .rpf file. Can I do this,…is this the right process everyone else does?
I would like to have the same control of my Rendered to Elements option, such as atmosphere, diffuse, specular, z-depth, and so on as I do for the .rpf files. I know with these .rpf files you have incredible control of that image and the information in it. In Combustion I can use these .rpf files to extract a G-Buffer Object ID or Material ID, and along with it, know where these objects are placed in 3D space (Z-Depth).
Im trying to understand, if I have a diffuse channel and a specular channel (rendered to elements images), how do you extract the .rpf information out of it and how would the layers be set up in Combustion to work with all the same control as an .rpf.
What are the correct steps to take in creating something like this with the most control? For example, how can you use z-depth information in the diffuse or specular channels of an image in Combustion like you normally would with a .rpf file?
Does anyone have any real world examples on how a 3D compositor and 3D animator approach something like this?
I just want total control of all channels (diffuse, specular, reflection, atmosphere, zi-depth etc) and the object id and material ID’s (.rpf)
Hope I explained it clearly enough,
Thank You for your help,
Brian