I’ve been doing some Googling on this subject and I have found a few written tutorials on how to composite a Z Depth pass from Max with a render in order to create distance blur, but my attempts have been less than satisfactory.
I’m at a loss on how I’m truly supposed to be composting these passes to create the effect I’m looking for and how the effect (I’ve been using Lens Blur in AE) actually works. When I’m compile the passes I’ll get a blur close and far from the camera while the center depth is clear.
So I have two questions;
How exactly is the Z Depth image ‘read’ by the computer (white=clear/close black=blue/far?)
How do I properly compile these passes in AE to create a distance blur?
Thanks for any assitance.