Hello. I am currently working on a simple earbud. I’ve already finished the modeling, and it gave me no problems, but now I moved on to texturing and it’s proving difficult.
The part giving me the most trouble is the grille(?) in the center of the earpiece.
I’ve tried using the Maya cloth texture, but my main goal of this project is realism, and I want each of the individual threads (I’m not sure what the proper term is) of the “netting” to be shiny and responsive to light (just like real metal).
I’m guessing the best way of achieving this effect would be to use transfer maps? If so, how would I go about this? I only know how to bake a simple normal map, and that’s about it. I have no idea how to add color etc.
Could somebody briefly explain the process to me, please?
Thank you in advance.
Note: The earbud in the picture is only an example. I’m using different earbuds as a reference.