I was wondering what the best way to comp in smoke elements. I have smoke renders from Maya that look great and have an aloha channel. When I try to comp it into the rest of the scene, also created in Maya, it is way to transparent. Even with over nodes. I have tried expanding the alpha and laying down black first. That helped. I also tried crushing the alpha (so the alpha would fill in more). The more I layer it, the more it turns out muddy grey.