Hey, recently started working with combustion and 3Dsmax coming from Maya and AE.
Ive discovered the RPF files in max and what I can do with them in Combustion, however I have problems combining RPF files and working with renderpasses.
If for example I want to render out a shadowpass for a colorpass I rendered out with RPF, do I have to render the shadowpass with all the RPF information aswell (and add the same operators to it and hope it does exactly the same per pixel as it did on the colorpass), or is there any workaround letting me add layers before adding motionblur for example.
Also is there any other operators besides the ones in 3d post that will make full use of the RPF files, Ive figured out I can do a show gbuffer and choose Zdepth and use that with other DOF operators but besides that?
Any help appreciated.
