I’m using combustion 4.0.1 (the same thing happened in 4.0.0)
When I’m drawing an animated mask in combustion, I’ll often trace out the shape I want to mask, and jump forward 10 frames or so, and animate the points so the mask follows, then later, if need be, I’ll add keys between to clean things up.
Now, I’ve noticed that sometimes when I try to move a vertex between 2 key frames it moves erratically and is near impossible to place in the right position, without deleting keyframes that occur afterwards.
Does anyone know what is happening here? I assume it has something to do with animation curves.
Also, it appears that when I create a key it doesn’t create it on the current frame, but slightly before almost on a half frame.
Thanks
