Combustion 3 wish list


#21

Warning, pointless post, since it’ll never happen, but anyway:

Remove the layers, either you go all the way like AfterFX which is pure layers and even lets you edit a little if you want to, or you go full nodes like Shake or DF where you can pretty much forget about editing. Right now in C* you’re crippled both ways with poor layers and crappy nodes, I say bring back Edit* and make C* a pure node compositor and bundle the two! :slight_smile: And make it happen on linux as well. :wip:


#22

yes opacity, your post is somehow pointless.
i see no reason why to remove the layer-structure from combustion and making it only node-based. both are very powerful and if i can have both options why remove one.


#23

I heard rumors from Siggraph that there will be EDL support within C3.

THAT would be awesome.:buttrock:

Anyone can confirm???

PPGINGRAS


#24

Originally posted by xsisx
yes opacity, your post is somehow pointless.
i see no reason why to remove the layer-structure from combustion and making it only node-based. both are very powerful and if i can have both options why remove one.

Because having a mix cripples the functionality of BOTH, any shake user will be able to ramble for an hour about what C* lacks in the node department and the layers system aint that good either in C*.


#25

Opacity is right…its one or the other.

Looks like the C2’s Scematics are only there to impress clients.

PPGINGRAS


#26

hehehehehe!!!

I have to agree with that :slight_smile:

See ya! 8)


#27

but then i would rather give up the shematic-view in c, if it’s not going to be improved than the layer-timeline. which has in my opinion everything you need.

i see no point why it should be removed if you can have both. all discreet needs to do is improve the shematic view to be as zippy & powerful as in digital fusion or shake.


#28

It cant be, the node are “linked” to the layer…its more like a faked node based…the nodes controls the layers and vise-versa…thats why its so slow…

I just want Shake back…:love:

PPGINGRAS


#29

i dont see why they can’t have both, at least to some degree. The layer stacking order would just take the place of the various layer nodes in shake. Granted, true node based workflow a la Shake is likely not possible, but there is no reason that the current version can’t be optimized, at the very least.

What i dig about c2 is that it’s somewhat of a gobetween AE and Shake. For strait comping, Shake is the winner hands down. For strait motion graphics work, you’ll do well with AE. C2 is good if you need one tool to do both.


#30

I want a good combo. Have the timeline that works more as an editor. Have the timeline an empty slate, and drag nodes into the timeline. Children will automatically take on the time of their parents nodes unless you drag the children down, then if you do you can change their timing. Maybe somekind of group node for the timeline instead of the actual nodes, donno, just throwing stuff out here.


#31

Agree with beaker about the timing problem with different elements connected.
It could be cool if it was more faster and stable.
Better support of IFF should be improved too.


#32

I could go for cross platform Backburner support too.

And Expressions!


#33

The only way to truly mix nodes and layers is to have one nodetree per layer. Say for example, if you doubleclick a layer, its nodeview will open, and you can composite just like in shake within that layer or container as DS calls it or pre-comp as AE calls it, then you can stack any number of such layers on top of each other. I’m not sure but I think DS works similar to this.


#34

Hi all!

I have done this quick sketch of a “layer node” that in my optinion would solve all the problems between the layer and node interface.
When you try to connect something to him he adds a “slot (layer)” like in PS, so you can atach multiple rendertrees to one single node, this node will act as a merge in DF, or a precompose for those who are familiar with layers. You have the ability to mute each layer individualy and reorder then as needed.

See ya! :slight_smile:


#35

to me the stability & performance is more important. but a shematic like in flame/ digital fusion/ shake would be nice though.

but i really really hope c3 will be much faster and less crashing. and linux again, of course.


#36

This all sounds nice, but what I’d really like to see is less ram eating. It’s almost impossible to do any 2k work on it unless you have 2 gigs of ram or more.


#37

Here’s some info on Combustion 3 from Videography Magazine:

"combustion 3 is the first effects application to have integrated editing. By doing this we’re not trying to replace something like, for example, an Avid system for long-form editing. However, there are a lot of times when you’re working on something like an opening, a web banner, or a music video, and you need to string clips together with transitions. Traditionally, users have to go out to an NLE to do that kind of work. And that’s complicating their workflow in a couple of ways. First they have to find the NLE and learn it. Second, they are always changing things around. What I mean by that is, there’s a sequence of clips that looked right for what you were doing, but after you make changes, the timing might then be off or you didn’t get permission for the one clip you were going to use so you have to swap it out. By doing this all within combustion, you are saving a lot of time are also finding the process considerable easier. I showed it at Siggraph to a number of our large postproduction customers and they thought it was great. One reason is because the animators hate having to go out and book time in an editing suite with and editor when they just need to clip stuff together. So now they can do all that work themselves."

Another feature set added to the application, also based on user requests, is the Expressions. As it was explained by Worthington, by using a piece of JavaScript, the artist can control any parameter in combustion that’s keyframeable. “And that’s almost everything in the application.” he says.

Editing and Expressions, sounds like a good upgrade to me, the article also talks about it running on the G5, so I think that should dispel the rumor that it won’t run on OS X.


#38

if you want to read the entire article click here
http://www.uemedia.com/CPC/article_11623.shtml

but thats mostly whats talked about in the article. Those are very nice but i do hope better zdepth tools like iff support and zdepth extraction are also supported/improved. Oh ya memory usage also :slight_smile:


#39

hmm… this sounds dissapointing… just like ae6 :rolleyes:


#40

i’ll be hardly pissed off, if c3 won’t be available for linux. - i’m so waiting to move my pipline to linux, but need a motiongraphics/ compositing package over there at a affordable price.
shake is on linux, but it’s a pure compositing app. ae6 won’t be on linux due to adobe’s business-style, but discreet should really do it if smoke6 will be on linux anyway.