So, what a nice thing to be the one to “deflower” a new forum here on CGtalk!
I’m a game developing 3d artist with a flair for animation technology, who have been assigned the somewhat ungratefull task of doing some basic research on how to combine believable ingame physics with keyframed (and/or mocapped) animation data.
I know, this is coder work, but all of our coders are busy doing other stuff at the moment. My part of the task is to make a research that identifies key components, possible middlewares, knowledgeable people, good books and publications on the matter, and to simplify the process of further studies for the software engineers.
The game in question a 3D next generation console game. I cannot give any hints about plot, franchise, gametype etc, sorry!
My problem: The keyframed character animation must blend smoothly with the physics simulations, in real time. Physics simulations should be able to trigger keyframed sequences (like a character on a pile of boxes that begin to fall over, causing the player to wave his arms to regain balance), and vice versa.
Can anyone give me some bearing on where to turn, who to ask, what to read? Any gamedevs here who have been put to the same task?
All help greatly appreciated!
-Daniel Nygren
Stockholm