Combining eye sub tool into same uv map as body unwrap?


#1

Ok so im creating a naked character model for a university assignment using zbrush/3dsmax/UDK and photoshop to improve poly painted textures in zbrush. First off im aware that the sculpt is not the best but for now time is short and i need to move on so my question is this.

I have my retopped mesh using zsphere and turned it into an adaptive skin and saved as a tool/ initialized zbrush and loaded the tool back. I then added some eyes as a sub tool. Ive researched how to unwrap in both 3ds max and zbrush using UV master but whats the best way of getting the eyes unwrap in the same UV map as the body unwrap?

As i mentioned earlier i will be using polypaint/spotlight to get my base texture/tones. So i need all that texture for body and eyes to be within one map. So i can export from zbrush into photoshop. This how the model looks so far

Thanks in advance for any help.


#2

In order to share the same texture, both meshes will need to be attached together (i would use 3d max), then uv mapped, then detached from each other, so now you’ll be able to work on separate/hidden subtools for texturing.


#3

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