Hello,
I’ve mapped an animated .iff sequence onto an object, its in the proper name.#.iff format, and I cached it. It plays back fine in the viewport and in playblasts. The problem is that I’m using a colorAtPoint expression in my particle goals, but it only reads the first frame, and doesn’t update when I run the simulation.
Any thoughts?
Thanks!
Update: I know the expression is fine because it works with an animated ramp, so I guess I just need a way to force it to let the image sequence update before doing the colorAtPoint command.