Hi,
I wonder if there is a way of controlling color of reflection? Say I want mirror like object and floating cube in front of it. Surface of the mirror and surface of the cube would be rather bright, but the cube reflection would appear dark (darker than mirror’s surface). Is rendering in passes and than playing with it in post-production best way to achieve it?
Also, I wonder if you could help me finding a solution to make reflection disappear as reflected object are getting further from mirror surface. So far I used Ambient Occlusion plugged in to “reflection color” slot but if there is better solution than I’d love if you could share it with me.
Thanks in advance!
Karol
