Hi there - I’ve done a lot of research on the Color Mgt Linear Workflow in Maya, but can’t seem to find a simple answer to my issue.
First off - I don’t want to run Color Mgt in my render settings - I’m just doing some cartoony stuff - not photoreal and it doesn’t have to be mega accurate color wise, so don’t need to learn about how to set that all up. So here’s the issue:
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When I run the test render of my scene after lighting it - it shows up in Maya’s render view - which is basically misleading me, makes it look better because if has Color Management turned on in there - it is adding an “Image Color Profile” and a Display Color Profile.
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When I render the same scene with a batch render, it looks plain and washed out because batch render does not add this Image Color Profile. I don’t have Color Management turned on in the render settings, don’t want it on. If I turn it on, my batch renders will be even more washed out.
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Question: How can I introduce this same exact Image Color Profile (not an input or output) into my batch renders so they look exactly like what I’m getting in my Render View?
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Or, if this is not available - how do I turn off this “defaultViewColorManager” node attached to the Render View - so that it looks plain and “what I see there is what I get” in the batch render. If this is my only option - I can at least re-light my scene and get consistent results between my preview Render View window and my batch renders.
Thank you in advance,
Robert