Hey all,
I have the output from a Rayfire sim I am testing with and with fume I cannot make the collision object effecting the smoke.
basically as per the screen shot the fracture objects are inside a collision object ticked as solid. So basically while the frag segments are in the col object there is no smoke. When the animation kicks in and they leave the boundry of the collision object the smoke starts. That all works, but as you can see from the render the collision object is still effecting the smoke.
I am not sure what to change to make it not effect the smoke, but still work as the collision object so the whole thing doesn’t smoke before the animation starts?!
Any ideas with this one?
Cheers
S.
Your Fume slang and my Fume slang aren’t mixing.