Hey I’ve got a difficult problem.
I have a box which is moving up and downward.
When On the surface of the box are spawning planes.
When they “leave” the box I want them to die… it all works fine when I animate it… but since I need this to work in realtime… particle flow is not deleting the planes.
Scene file 30 kb (3dsmax 2008)
Another problem is, that I wanted the texture - or the type of the particle which is spawned of the surface - to change depending on the position of the box…
I thought I add some sort of fields into the “world” so when the box passes a field it spawns different particles… but since collision is not working - i’m clueless.
Here’s a picture:

the grey box spawns the green planes.
The box is attached to the camera which can move up and down and to the sides when you move your mouse.
When the planes touch one of those purple planes - they die…
but they don’t since particle flow is not doing it in real time…
thanks for your help.