do any of you know if there is some way of accessing scene maps in Maxscript? The method I mean specifically is the one that’s available in the Material/Map Browser: “Get All Scene Materials/Maps”. If I am not mistaken, this collects all maps that have been incorporated into the scene by some method other than existing in materials. I originally thought this may be available as a system global similar to scenematerials, but couldn’t find anything on that topic.
If there’s no inbuilt method, I was thinking of collecting all texturemap classe’s classinstances, tracking dependencies and narrowing down the array to something resembling the results that the Material/Map Browser offers. Thought I’d check here and see if someone may have some rough pointer to a solution that I’m missing!