Hi everyone,
Is there a way to use a 2d texture node like a noise or fractal as the weight attribute map for a cluster or any deformer for that matter? The default options only seems to allow outside files. This is not an issue, but I feel like I should be able to use a 2d texture here. I have tried connecting the outAlpha and outColor of a 2d noise texture node to a couple places in the cluster node itself, mainly, the weightList which seems to have the largest visible effect on the mesh, but still not what I am looking for I think.
The reason I am trying to do this is because I am trying to produce procedural animation effects within the cluster, and other deformer regions on a mesh. My thought process is I can use the texture node connected to a noise or fractal to create animation, but when you try and add a weight attribute map to a deformer(ie. cluster) I can not find that connection anywhere in maya, therefore I can not animate through the standard map. Anyway thanks for the help.
Rick