I am Roderick Kennedy, head of Simul Software. We make a program called CloudWright, which generates skyboxes using volumetric clouds.

We are developing CloudWright into a set of plug-ins for the main 3D programs: Max, Maya and XSI.
We’re currently furthest along development of the XSI version and I’d like to gauge the level of interest in the XSI community in the plug-in. What we’d like is some constructive feedback on:1. What features you’d like to see in a sky/clouds plug-in, and
2. What you would use it for.
Any and all comments are welcome.
[edit] The images below are from CloudWright and are generated in a fraction of a second with the GPU. The images from the plug-in would take longer, but the quality will be higher.




