Cloud vortex


#1

So im shooting a short and i need a cloud vortex in the sky almost like in the pic where the clouds are making a swirl movement around a hole in the sky, i tried to use particles but with no sucess looked around on google and nothing, so can anyone help me? btw sorry for the english, native portuguese speaker here.


#2

andrew kramer at videocopilot did a tut for something very similar to what your looking for.
http://www.videocopilot.net/tutorials/energy/
not exactly the same,but with some finesse and creativity.


#3

Thanks wing, i tried this solution and i can get away with using cc particle world on my project but im willing to drop some money on particular because of the 3d particles. on cc particle world im having some weird distortion when trying to get my cloud vortex to look right with the angle of the shot, i cant exactly show you guys my project but as soon as i get home i will make an exemple using one of my personal footages and what im trying to do.


#4

http://www.youtube.com/watch?v=EqXsmBabW0g

heres what i want to do, i made this myself BUT i really really want to do this on particular since i have much more control over particle color overlife.

anyone?


#5

thats looking real good! My suggestion would be to add a mask in the shape of your vortex or funnel with alot of feather amount,add a fill to it,add some noise or a displacement map and then drop the opacity,or browse the channels,maybe screen or overlay.then animate your parameters to match the spin of what you already have,maybe pickwhip to it or just add a random wiggle expression. couple other things that would bring it more realism would be a curve adjustment to brighten it just a tad,and then add some really small camera shake in some spots. other than that this is looking really cool.


#6

thanks man, couldn’t make it without your help and andrew kramer’s videos, but i got trapcode particular trial on my mac and am still fighting to achieve the same look or better on it, cant get that swirling motion to work


#7

check out the 3d orbit project on video copilot,the project files include the 3d orbit expression which may help you out. or you could create a new 3d solid,draw a orbit path,rotate it horizontal,link a null object to it, then pickwhip your emitter xyz position to the null.
i think the main problem with cc particle does not have the xyz position as one expression,instead it only has xy,and seperate z. there is an expression to get it to work but its much easier to use trapcode particular since it has the xyz in one parameter


#8

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