thanks guys… I’m definitely working on other cloud types including some massive thunderheads with much higher density ranges, which are what give really hard edges to the clouds, almost like a solid surface.
I’m building these all in houdini, both manually and dynamically (depending on the cloud type) with some customs tools. They are then exported into a library that Im assembling as VDB files and then rendered through various renderers (arnold, octane, maxwell, mantra, etc.).
For these specifically, I built a special material in Maxwell, which at the moment is my focus because of its ability to do some things with volumes that I haven’t found anywhere else. Plus, I’m also absolutely in love with maxwell and love to use it every chance it get 
I’ll share more images when i finish some additional types.
cheers,
Matt