I have been trying to develop new shaders for my library, and decided to try and model a cloth shader ball for this. All the set up was done on maya, and the model on marvelous and zbrush, there are some minor issues still with some stitches and other details but I’m going to fix them soon.
So here you can see some of the test on the cloth shader ball, please if you have some pointers, critics or some hits for improvement please tell me! 
First I’m going to show you guys the basic model of the shader ball, first the clay render.

The scene has neutral light ( black and white hdri with 10000 on the brightest value, aka “sun”)
Here you can look at the uv ( Marvelous designer here )

And some basic test with a simple shader network of and old cloth model, reworked under the GGX settings on the Vray MTL

And some more complex test on a shader that has two levels of texture and a velvet tipe of fall off.




Divided on two post 






