Cloth shader ball


#1

I have been trying to develop new shaders for my library, and decided to try and model a cloth shader ball for this. All the set up was done on maya, and the model on marvelous and zbrush, there are some minor issues still with some stitches and other details but I’m going to fix them soon.

So here you can see some of the test on the cloth shader ball, please if you have some pointers, critics or some hits for improvement please tell me! :smiley:

First I’m going to show you guys the basic model of the shader ball, first the clay render.

The scene has neutral light ( black and white hdri with 10000 on the brightest value, aka “sun”)

Here you can look at the uv ( Marvelous designer here )

And some basic test with a simple shader network of and old cloth model, reworked under the GGX settings on the Vray MTL

And some more complex test on a shader that has two levels of texture and a velvet tipe of fall off.

Divided on two post :slight_smile:


#2

Now that I have my velvet shader and its working I wanted to test it on a harder material so I decided to make a leather, a complex aged leather for this.

So the first coat was a brown basic leather with high glossiness

Next was to make a black more reflective leather for the top coat.

And finally the two material blend

I will love to hear if you guys have some pointer on the structure of the shaderball or on the materials itself! I will love to hear from you!

for more information on this process and (hopefully ) daily information about the shaders you can visit my page http://jesusfc.net/3d-blog/


#3

Nice scene to test shaders but its not really suited for testing shaders that use SSS


#4

Indeed, if SSS or translucency (or anything similar ) its used on this scene its going to work but, for visualization porpuses its not the best set up. This one is just for no SSS materials, the basic set up with just a drap and a ball still works pretty good when takin SSS into account, maybe I will try a setup for SSS, thats a good idea! , Thank you!