Hello!
I’ve got a banner that I rigged, and animated it flowing along a curve. I’ve rigged the geo in low poly, and now would like to smooth it and add secondary ‘cloth action’ as it follows its path and settles. I naturally lean to blendshapes, as its easier to control and animate. Thus, i copied the geo in its highest smooth state (so its got enough polys to make a convincing cloth), removed the skincluster, added the ncloth, animated it by moving left and right to make some creases, and built multiple cloth states to add to the original banner model.
Issue:
When I add the blendshapes it doesn’t do it to the highest polysmoothed state, rather the primitive low poly geo it was rigged in. This results in the blendshaped banner model moving through its blendshaped states but obviously doesn’t have those detailed creases.
How should I go about getting around this issue?
Thanks in advance!