Closing holes and cutting in Zbrush


#1

So i’m a 3dsmax user learning my way into zbrush. Still alot to learn.

Doing a character cloth i made the pants from a extracted part of the legs. So far so good. Only to realize that i doesnt need that much extracted leg in the pants. I will make some boots later so some parts would never really appear.

Trying to reduce the polycount i made the crappy solution of going to Goz/3dsmax and deleting the parts that will not show. The end result you can see in the jpeg below.

http://imageshack.us/photo/my-images/834/dvidazbrush.jpg/

  • Since im still learning i have some doubts regarding zbrush. There is any way os closing those holes in the sliced pants?

  • Instead of cutting in a external program, Zbrush have any tool to doo that? (i try clipcurve, but with strange results, its seems to work properly only with solid objects)

Sorry for my english and thx for the help.


#2

turn on polyframes then use the slice curve brush to select the area for the pants
then select just the pants so only the pants are showing then use panel loops and in panel loops turn double off, adjust the smooth and thickness.

the slice curve brush tap the ALT key once for a smooth turn
and tap the ALT key TWICE for a sharp turn
http://i.imgur.com/HYwvC.jpg


#3

Thx for the answer informerman.

I try clip curve but i getting strange results. The cliped area become a compacted border. It works like that?

http://imageshack.us/photo/my-images/832/dvidazbrush2.jpg/


#4

Wrong brush use slice curve brush


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.