I was wondering if there is a way to distribute cloners via a Vertext Map?
I’m trying to add cloners to a specific part of my mesh by using a Vertex Map and then limiting its influence via spherical field…
yet no effect when I drag the vertex map into the selection set of the cloner.
Is there a way to convert a vertex map to a selection set?
Is there any solution to this (in theory) simple task?
Any other approaches one would take?
Thanks as always!!