What king of hierarchy should I use to get a Honeycomb Array of clones but also distributed on the surface of an object ?
I want them distributed on a sphere so it’s a different approach from this thread:
What king of hierarchy should I use to get a Honeycomb Array of clones but also distributed on the surface of an object ?
I want them distributed on a sphere so it’s a different approach from this thread:
I managed to solve this by making a Matrix and apply a Spherify effector to it. That made my clones wrap arround my sphere with no geometry distortion.
I’ll leave the thread be in case someone else has a similar problem.