hi world :bowdown:
without making this complicated, in short i need feedback and some help in certain areas, such as shader settings or techniques. i started this project with a focus on learning new things and refine existing workflows .
32bit displacement
the thing is, i dont get them to work right on rendertime. i followed maxdepths excellent video tutorial. my map seems to be too dark. granted i dont have heavy details but the eyes are totally not where they should be if you compare the zbrush sculpt with the render. should i increase the subdivisions on my low poly



skin shader
im using the vray skin material for my japanese male bust. i dont know if its just the skinshader that doesnt make the details pop. should i feed each scatter channel with a texture (shallow, medium and deep scatter)? i created a slightly redish map based on my albedo. blurred as well.



will post more things issues later. thanks for everything so far. much apprechiated!!
greets kay
can u help me with the displacement?