City WIP - crit Needed


#1

Hey everyone

i have been working on this now for a month or 2 and its making my eyes bleed !

i would a little feedback on nailing the image and finishing it…

i cant quite seem to pull it all together

Paintovers welcome crits and feedback also

many thanks


#2

Hi,

A few thoughts …

The purple mist isn’t sitting too well, looks out of place, needs integrating in and around the structures a little more, plus a slightly high falloff.

I’d also add depth haze to the background structures, knock them back a little, give them a sense of depth.

Think about your main light source too, at the moment the sky doesn’t match the CG very well.

Its interesting and has potential :slight_smile:

Dave.


#3

the stripe of magenta isnt working so well. and i think you can push your atmospheric perspective (fog) more in the distance. Things shouldent look that sharp so far away.

also lowering the values of your mid-tones in the foreground helps a lot. and shifting the Hue of your buildings toward ‘cyan’ on the highlight side makes the sky/building relationship work a little more.

did a quick paint-over of my sugestions.

Nice work though. :slight_smile:

http://img267.imageshack.us/my.php?image=toyotamattedl5.jpg


#4

I like the 3D you have there, and yes I agree about that purple haze line, that it’s obvious that you did that in post production or it is a layer over all of the other,
that can work if you use a mask with a zdepth pass of your 3d scene, maybe that purple can be a little bit more prominent on the background sky as well , not only the architecture
also I think all the windows scale is the same they shoul be bigger as they are close to the foreground, and some color variation on them would look cool
some color variation on some structures would make it more interesting as well


#5

It’s looking fantastic, but since you did ask for crits…

(Take what I say lightly, because you can see how little experience I have!)
But, I would say that perhaps the sky is too light, especially the bit of clear cloudless sky. What CodeNothing did with this was also good.
I’d also say that the image is too crisp, especially in the distance (even maybe on the central floating thing)
It would be nice to have something to break up the buildings a bit, especially on the LHS. The lighting on the RHS does this well.
Add in some life. I realise this is a matte painting, but for presentation purposes, it would be nice having spaceships flying around (or something).

Not that I would ever have a hope of producing anything half as good as that!

George


#6

brilliant thanks for the replies everyone

i have altered the sky and lighting… will run some depth and fog passes
and post some updates

cheers
n


#7

ok here we go

redone the sky and lighting…


#8

Looking nice, but still like to see a little mist breaking up the harsh shadows in the foreground.

Dave.


#9

Much better!

And dare I say it, but I think it looks much more alien (the purple mist was cliche, where this way looks much more realistic, and so I find it easier to relate to. <-- sounds aloof, but it’s true!
The shapes are much more well defined, and the colour of the sky fits much more.
I think I liked the other view angle more though, being able to see more details of things like the space ship at the bottom left.

Once again, don’t listen to me too much!

George


#10

and yet all the windows have the same scale all over the image


#11

dont worry mate i noticed the crit many thanks… still working on it…

cheers
n


#12

It looks like i can see through the distant structures…
I think you may have reduced the opacity back there to sit it into the environment. However, that is not a good way to go. You need to really have those on full opacity and actually change their colour to match the atmosphere, simply reducing the opacity is a cheap fix, but as soon as you animated that sky it would be really obvious.

Agree about the windows and some mist in the foreground.

Cheers

Nick


#13

ok ladies

here is the latest version

no textures or windows yet

i know the issue currently on the left side with the fog…

cheers


#14

There appears to be a slight halo around the edges of the furtherest row of buildings.


#15

Looking better and better! The overall colour and unity is way better.

There seems to be a noticeable line where the image blurs. Is the blur done post production? Because it seems that there are buildings which are clear and defined on the bottom half, but are fuzzy on the top half.

The one thing that I did like more in the other image was that there was more variation in the buildings on the left hand side of the image. In the latest pic the RHS has lots of interest, but the LHS is all pretty sameish. However, maybe that is the effect you wanted, having it more like the industrial area of town.

George


#16

thanks everyone for the crits

yes the DOF is post so i will post up everything , layer comps and passes etc when i gets time.

cheers and still working
n


#17

looking better, I think the depth of field you have is wrong, it makes it look like a model kit, I would get rid of it or make it very very slightly, composition was better in the first images, now I can’t tell which is you main focal node , and I liked the close foreground cylinder building you had in the left side before


#18

argggh you people are hard to please but i do agree with the DOF

:slight_smile:

will post more updates later


#19

I dont understand why in all your updates, you seem to be able to see the sky through the buildings. You must be either lowering the opacity of the buildings, or laying the sky on top of the buildings. Neither of those is a good way to go. Lowering opacity can be a nice quick way to push a building back in space in a sketch, but just doesnt hold up in a matte.

You need to set the buildings on full opacity and actually adjust their colour and contrast to give them that depth. By all means choose a sky colour and overlay that on the buildings and then adjust the opcacity of that overlay, but you dont ever want to see the sky through the buildings (or on top of the buildings).

Keep working at it, you could very easily have a really nice result when you are done as long as you take the right approach.

Nick


#20

ok here we go

so the cable cars WILL be replace with more modern futuristic ones…

the Depth and Fog are not finished

the windows i havent painted yet.

phew

cheers as ever