Hey,
I have created a low poly model of a circular home. It has 2 floors and the walls are made of ‘glass’ - well a glass shader.
I have shaded everything but the glass with white Ambient Occlusion.
When I render using Mental Ray the Image looks ok but I want to add a bit of light.



What is the best practice to light a circular house with Natural light? I am finding it difficult to work out where best to place the ‘sun’.
Is it advisable to try and light a Ambient Occlusioned scene?
Thanks
Liam
