Hey!
Can anybody help me with something that should be the simplest of effects.
- nParticles emitting in a stream.
- They get sucked up into a circular motion.
- Finally released into the wind.
Simple enough? Not to this guy.
Thanks,
Fred
Hey!
Can anybody help me with something that should be the simplest of effects.
Simple enough? Not to this guy.
Thanks,
Fred
So basically what needs to happen, and preferably in nCloth:
Thanks!
Start with this setup:
http://area.autodesk.com/blogs/duncan/falling_leaves_with_ncloth_and_paint_effects
Then add a volume axis field as a force on the nCloth, using the around axis. If you need a more exact circle perhaps use a torus volume shape on the volume axis field with settings to pull it both towards and along the circular axis of the torus. Keyframe the magnitude to attract and release the particles.
As always thank you for your response Duncan! Much appreciated. I was able to pull off the effect using your techniques.
It was a bit tricky dialing in the proper values but the result is great.
Any chance anybody has an expression for using goals with an animated file texture? nParticles need to land and settle randomly over the white bits of the texture.
Thanks again!
Fred