My intentions are to make a multiuser, persistent world, 3rd person RPG.
I love to code on C++
I´ve played with Torque engine, 3d gamestudio and didn´t liked them becouse if you want to get the juice you have to program with their scripts and buy the other plugins/extencions they sell.
I´ve also tested Crystal space and Ogre but they dont have the tools/infrastructure to make a game and I would spend several months coding or making 3rd party ones work in them. Also they dont have all features as other commercial engines.
So now I am deciding between Cipher and 3impact.
Both have almost same feature levels, are in the same budget and allow me to do all in C++
I plan to implement on RakNet to improve networking and tokamak, newton or ode physics if required.
I hadn´t bought either of them, which do you prefer?
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