well i’ve begun on DX again… this time i know how to rotate the #)*(@ camera though 
i started the thing in DX9, and then thought about it, and decided to move it down to 8. there’s really nothing in 9 that i need, and i’m fairly comfortable with 8, not to mention i want this to be widely available (as many people still don’t have 9).
however when moving down to 8, i noticed something. for some reason, the framerate in windowed mode is choppy – plenty fast, but choppy. i’m using the D3DSWAPEFFECT_COPY_VSYNC as it’s the only one that prevents tearing in windowed mode. the framerate seems to fluctuate about 20FPS from 60 to 80, and never sits still. it’s quite annoying and noticeable.
i’ve tried doing it on my own by making a VWait command, placing that before my screen flip, but it doesn’t seem to work – it has the same problems as DX doing it automatically.
this doesn’t seem to happen in DX9…
so has anyone solved this?
also, i have done no windows programming, and MSDN is not the easiest thing to navigate (and searching never seems to come up with the right stuff), but how do i switch to fullscreen mode?
thanks 