I’ll preface this by saying that I haven’t rigged in Maya for almost a year, so I can’t remember if this is working properly. But I’m pretty sure it is not.
My problem is that my skeleton bones are not translating properly. More specifically, the translations/rotations of a parent bone are not moving the child bones as well.
This picture illustrates my point:

Not only does this happen to my current skeleton, but it also happens to my older rigs, and I’m pretty sure they didn’t do them when I rigged them last year. So, I’m thinking it’s something to do with the client. Any ideas?
