This was my entry into 19th cgchat competition .
MMORP creatures :
My inital goal was to create 3 variations of female creatures. I decided to do diffrent style of armor , decorations and materials .The idea was to make those armors as detailed as possible with diffrent patterns and alot of colors . The skin tone was the hardest part with texturing . I wanted to create a contrast between armor colors and skin . The final decision was to use dark skin tones to pop up the armor . Also I had to come up with faster texturing proces of painting metal . The easiest way was to paint all of the metals in gray on the same layer for easier control . And than on top of that , using verious metal textures and diffrent layers with colors , tones , etc. to create realisticly looking metal . The crucial part for better shading was to use verious gradients . This helped me to achive sort of reflective looking surface without using reflection map in max .Final textures had about 150 layers or more and it was easy adjusting and changing blending modes for verious layers .
THe modeling was simple and yet it had to be consistent throughout individual armors. I wanted to have more detailed armor with modeled forms of skulls , lions , hawks , etc . It was abit challanging at first but I managed to do them in allowed polycount .The easiest rout was to make the base model with limited polycount and than on top of that diffrent styles of armor .
Anyway here is a wallpaper of them : I hope you dig it . Coments are apriciated . Here is also link to my submission thread where you can see all the apsects of models: submission







