Hey guys, I’m looking to animate a character in after effects, it is of a human figure and consists of individual limbs- hands, arms, torso, legs, feet, head etc. put together with parenting and all the rest…well, not quite.
Recently I found this awesome script that lets you rig characters so that when using specially placed controllers, the characters movements appear very fluid and natural.
about - http://www.yenaphe.info/tag/duduf/
tutorial - http://tutoriaux.mattrunks.com/tutoriaux/ik-cinematique-inverse-after-effec…
download - http://www.duduf.com/duik/en/
As far as I can tell this looks by far the easiest way to rig a 2D character in after effects. I downloaded it, but according to the download page, apparently the current versions available only exist in either cs3+cs4 capable for French AE, or only for older versions of the english after effects. Maybe it was a mistranslation but according to that, the 2 versions available for download will only work if you have either French version of CS3 or CS4, or a version earlier than those for English. I have CS3 for mac, English. fml.
I downloaded both anyway and they both ran, (opened at least) in after effects, but both appeared the same except the French version was dockable (stoked). Anyways, got off on a tangent there, the problem is that its missing a key feature necessary to link up the limbs together. I was following the video tutorial above, although it in French, it is fairly straight forward to see what he is clicking on and such. However, when it comes to linking the limbs together, say, hand>lower arm>upper arm>controller, a drop down menu is missing that he accesses in the video but is not available in the versions I downloaded. Quite odd considering that he’s using v5 in the video and the ones available for download are v8beta. Anyways, does anyone know why the drop down menu isn’t there? Strange that they would release those versions if you cant even progress beyond that particular point.
Would love to know how to get this working! I intend on using it for my degree project and without it my character’s gonna animate like turd. Grr, it’s like being stranded on an island with canned food but without the can opener.
The plugin looks perfect for the job, I recommend you guys check it out at least. I’ve looked at Dan Ebberts’ Inverse kinematics expressions to do a similar thing by the looks of it (have’t actually tried it out for myself)but I’d like to know if I can get this script to work as it looks easy to use, with great results.
Any ideas? Would it work on CS4? Any suggestions are welcome and if you can pinpoint the problem and fix it, I’ll be forever grateful. The thought of a turdy looking animation for my final degree project is haunting me.
Thanks in advance, apologies for rambling,
Regards, Eugene. Cheers.
I’ve been posting on other forums as well but your the only person to reply. soooo stoked. my friend will be pleased as well as shes trying to use it.
although I’m currently working on a project with heavy use of v8. If I replaced the v8 script file with the new one would it cross over fine without any issues? I’m scared to make this maneuver…