
Hi guys,
I have some question about rigging for in game character.
Here I attached my character.
I can’t continue to optimizing my character since I have some question for later on rigging.
Which is the best way to rig an armor for games character? seperate the armors? or merge it all in 1 low poly mesh and paint weight later?
Or some of them is merged with the low poly body, and the rest is seperated? How to decide which armor should be seperated and which armor/clothes should be merged?