Character Fur /Rendering/Best


#1

Hey I am currently working on a character and I am in dire need of a great fur solution .I need to find the best way to do it .From seeing so many pixar movies and the new Lorax movie the fur looks and looked so wonderfull .I am trying to find a solution thats going to work with Vray without recompositing or what someone would suggest to be the best solution .Character will not be animated unless someone wants to animate him .My questions are how can I match the fur you see in movies / work time to render and comp time.


#2

Not sure if it’s changed in recent versions of Vray and different implementations of Vray in different packages. Perhaps some hair systems can render their methods directly with Vray, but most cannot so you either have to comp or make the Hair physical polygons which most hair systems can do. Polygonal hair is simply slower, harder to antialias, and sometimes requires a more complex shader (particularly if it is tubes as opposed to flat hairs with a curved normal.


#3

V-Ray supports out of the box the native hair systems in 3ds Max, Maya (only Maya hair though, not fur) and Softimage, and some additional too (Ornatrix in 3ds Max, Shave&Haircut and Yeti in Maya). VRayFur is a relatively simple solution in V-Ray for 3ds Max and Maya too.

Best regards,
Vlado


#4

So what do you guys think will be the easiest way .Either the vray fur or comp it .


#5

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