I’m pretty sure the Academic version comes with a PDF manual but you can always get one here (it’s free) http://www.alias.com/glb/eng/support/motionbuilder/documentation/index.jsp
If I remember correctly the manual says something like…
1 In the Scene browser, right-click a characterized character and select Create Character Extension. A new Character Extensions heading is added to the Scene browser. By default, the new Character Extension object added is named <char_name> Extension, where <char_name> is the name of your character.
2 From the Asset browser, drag any type of object you want to associate with the character into the scene. For example, you can add a light, a sphere, a constraint, or any other object. If your character model has additional limbs or a tail, you might add a series of Skeleton nodes.
3 Alt-drag the object(s) from the Viewer window onto your characters Extension.
4 Select Add to <char_name> Extension from the popup menu that appears. This object is now part of the Character Extension and is considered as if it is a body part on the current character.
5 Select the part of the body you want your Character Extension to be associated with. For example, if you are adding a tail, you might select the Hips bone, because you want the tail to be attached at the hips.
6 Drag the selected body part into the Character Extensions Reference Object field in the Properties window This creates a Reference for your Character Extension, which is used to calculate all future positioning of the Extension, for example if the Character Extension is included in a pose.
7 In the Properties window, view the list of properties to be keyed when you set a keyframe on this Character Extension. Add or remove the properties you want to have keyed by right-clicking and selecting Remove Property from Extension or Add Property to Extension. These properties are also included in any poses you create for this character.
You can also use the Include Part In Full Body option to define whether you want the Character Extension to be keyed when you set keys in Full Body Keying mode.
Good luck and Happy reading
Sam