character animation geometry from maya to blender?


#1

Hi

I will like to import a character animation (just the geometry) from maya to blender 2.5 alpha2.
Does blender supports geometry cache from maya?..i don`t have point oven, which it could do the job…??

Anyways, any suggestion?

Thanks


#2

hrrmh, I know pepe (Daniel Martinez Lara) has scripts
that import and export .pc2(I think it was),
but their for 2.49 only, currently no direct support in 2.5,
if its fine for you though, you could use pepe’s script with 2.49
and import there, then open the .blend in 2.5…


#3

Thanks. It works great.


#4

I have a BIG problem with this. When i open the .blend in blender 2.5, several of the shape keys frames are lost…what can i do to have the exact same keys animation that were in blender 2.49…?

thanks


#5

report a bug in our bug tracker, but you might want to try a more recent version from graphicall to see if the bug has been fixed first.

LetterRip


#6

the link is http://www.graphicall.org/builds/ :slight_smile:


#7

Tom, Felix, thanks.

I try the latest build and the problem still remains and actually there are some files that i can open in the 2.5 from blender.org that i can not open in the latest build from here.

Anyways, i think the issue is from 2.49, in an more than 300 frames animation bring from maya with the AniSculpt script, the shape keys sliders disappear at frame 256, the actual animation is still there, but the shape keys sliders dont.

So, when open the file in 2.5, the shape keys that do not have sliders are not having any animation at all…so if in 2.49 all the animation could have shape keys sliders i suppose that it will open fine in 2.5.

Are there any limitation for the shape keys sliders in 2.49…?..i mean, can it not work over certain number?

Thanks


#8

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