Hello.
Maybe the title isn’t the most apropriate but…Here’s my problem…
I’m trying to do something similar to changing a block definition in autocad.
The real case is that I have several diferent species of trees in a scene each with several variations. in all there are more than 4000 trees
I made a group for each diferent tree because trunk, branches and leaves are diferent objects and instanced it arround.
The problem is when I need to change a tree normaly I want to replace its intire geometry not just adjust some points. I guess I can attach the new geometry to each object and them remove the old element in order to keep the node but I was hopping for a simpler way.
Another thing thats confusing me (and thats why I have separate objects for branches and leaves) is how to simplify the trees in the viewports.
The trunk, branches and leaves objects are in separate layers and I just hide all layers except the trunk and render with the “render hidden objects” option
Is there a better way? I also need to have hidden geometry that I don’t want to render.
Well…any tips would be apreciated.
Thanks 