change the tweak order


#1

when i’m scaling the main carecter control - its just destroys some of my facial deformation- (it cause some wired deformation to the lip part)

im using wires for facial and TSM for the body + Maya 2011

i read that i should change the tweak order - so that the facial skinCluster will be above TSM skinCluster- [B]but i cant

every time i select select Inputs > Complete List i get this error:

// Error: Object ‘row1’ not found.[/B]

this error is preventing me from seaing this “Inputs > Complete List”

so- how can i change the tweak deformation while i’m getting this error?


#2

Try Inputs > All Inputs :slight_smile:


#3

Here:

an easy way to solve this problem: replace detachHistoryTable.mel of maya 2011 with maya 2010 version.this way work 100% for me.

Got it from:

http://area.autodesk.com/forum/autodesk-maya/rigging/major-problem-deformation-order/page-2/

Kudos to this guys.

PS: it is fixed in 2012.

By the way, if you don´t have 2010 to copy the mel from, do this:

                   In scripts/others/detachHistoryTable.mel                     

                                        change                     

                                        tokenize( $all, $list );
                    $n = size( $list );                     
                                        to                     

                                        tokenize( $all, $list );
                    string $items2remove[] = {"SEPARATOR"}; 
                    $list = stringArrayRemove($items2remove, $list); 
                    $n = size( $list );                     
                                        
                   restart Maya.                     

                                        Please note that you make changes to Maya’s mel  scripts at your own risk. If you’re not comfortable making such changes,  and if you do not understand what the above does, then                       please don’t do it. I have only briefly tested  this fix; there may be situations where it does not work. 

Again, from the same topic on Area.


#4

sorry about the delay


#5

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